by ThatLittleSpider | May 16, 2017 | 3d Studio Max, Blog, Tutorial
It is amazing what you learn even after having used 3d studio max for so long. I don’t do a whole lot of animation, just simple ting. Mostly fade in, move to a location, fade out. I was working on an animation at work today and it turned out to be a little more...
by ThatLittleSpider | Apr 27, 2017 | 3d Studio Max, Blog, Tutorial
Yes, it is true. I like quad menu. I have made several different quad menus to speed up my workflow in max. Now I am not a fan of having a ton of hotkeys, I do however use the normal hotkeys in 3d studio max. Back in the day when I used Maya as my main 3d application...
by ThatLittleSpider | Apr 27, 2017 | Blog, Tutorial, Unreal Engine 4
Currently trying out some multiplayer stuff in Unreal Engine 4 and was wondering how I was going to add hitboxes to the controlled characters, since I have been so lazy at writing in my blog lately I thought I might write up a tutorial on the subject. 🙂 Hitboxes I...
by ThatLittleSpider | Sep 9, 2016 | Blog, Tutorial, Unreal Engine 4
Part two … In part one we figured what tiles to place, we got some help trough some visual aid. In this part I thought I might show you how I went about setting up the blueprints. This is pretty straight forward. I am making everything in construction script...
by ThatLittleSpider | Sep 8, 2016 | Blog, Tutorial, Unreal Engine 4
Why I am doing this … Its safe to say tiles make me crazy. To me its very abstract to make a random generated dungeon. I am going to start off by saying I am not a programmer. So I might be going about this the complete wrong way, I hope not, but it...