by ThatLittleSpider | Jul 10, 2023 | Blog, Tutorial, Unreal Engine 4
Hello folks I ran into an issue while building a cable system using CableComponent in Unreal Engine 5. In the end I want to be able to drag out cables and have them transfer oxygen, power, water or whatever trough either input or output. The cables are working fine,...
by ThatLittleSpider | Oct 17, 2021 | Blog, Tutorial, Unreal Engine 4
I wanted to create a hud on the arm that you could look at, say for temperature or health. Here is a demo of how that turned out. This is done with widgets and materials, taking in use the retainer box. As you can se in the video there is animation from the widget and...
by ThatLittleSpider | Feb 2, 2018 | Blog, Tutorial, Unreal Engine 4
Most of the time I only do small blueprint projects in Ue4, just because its fun, yesterday I thought it would be great to try making health orbs. The kind that fly towards you if you come close enough. So I did, you can see the result in the youtube video below....
by ThatLittleSpider | Jun 25, 2017 | 3d Studio Max, Blog, Fusion 360, Substance Painter, Tutorial, Zbrush
Like I stated in my previous post, my thoughts on Fusion, I wanted to bake my retro computer from fusion to Substance Painter. So my friend tipped me of a nice trick to get a great mesh for baking trough Zbrush. First step is to exported a STL file from Fusion. Lets...
by ThatLittleSpider | May 16, 2017 | 3d Studio Max, Blog, Tutorial
It is amazing what you learn even after having used 3d studio max for so long. I don’t do a whole lot of animation, just simple ting. Mostly fade in, move to a location, fade out. I was working on an animation at work today and it turned out to be a little more...
by ThatLittleSpider | Apr 27, 2017 | 3d Studio Max, Blog, Tutorial
Yes, it is true. I like quad menu. I have made several different quad menus to speed up my workflow in max. Now I am not a fan of having a ton of hotkeys, I do however use the normal hotkeys in 3d studio max. Back in the day when I used Maya as my main 3d application...