by ThatLittleSpider | Jan 21, 2019 | Blog, Show Off, Unreal Engine 4
A long time ago me and my buddy Mons made a day night cycle, and I completely forgot to write about it or even show it. I coded everything and Mons provided the art. Its not really tuned or finished yet, but it has some great potantial and it turned out to be one hell...
by ThatLittleSpider | Jan 18, 2019 | Blog, Show Off, Unreal Engine 4
I am going on an adventure with my buddy Mons. We are currently in the process of creating a game. Trying to keep it limited for now since we both have other stuff to do in our life. Anyway, we talked about have as little as possible gui elements in the game and...
by ThatLittleSpider | Sep 28, 2018 | Blog, Show Off, Unreal Engine 4
That past 6 month gone fast. I have spent a great amount of time learning even more blueprints. My latest effort is a portal, however a portal to another place in the same level would have been easy enough. I want to load another level/dungeon into the portal. I set...
by ThatLittleSpider | Feb 2, 2018 | Blog, Tutorial, Unreal Engine 4
Most of the time I only do small blueprint projects in Ue4, just because its fun, yesterday I thought it would be great to try making health orbs. The kind that fly towards you if you come close enough. So I did, you can see the result in the youtube video below....
by ThatLittleSpider | Jul 1, 2017 | 3d Studio Max, Blog, Fusion 360, Show Off, Substance Painter, Unreal Engine 4
As I showed in the previous post, I managed to bake the fusion 360 model into a low poly model. I took it into substance painter and started texturing a little, but more importantly I finally got around to get to create the blueprint code for the retro computer in...
by ThatLittleSpider | Jun 25, 2017 | 3d Studio Max, Blog, Fusion 360, Substance Painter, Tutorial, Zbrush
Like I stated in my previous post, my thoughts on Fusion, I wanted to bake my retro computer from fusion to Substance Painter. So my friend tipped me of a nice trick to get a great mesh for baking trough Zbrush. First step is to exported a STL file from Fusion. Lets...