by ThatLittleSpider | Jul 1, 2017 | 3d Studio Max, Blog, Fusion 360, Show Off, Substance Painter, Unreal Engine 4
As I showed in the previous post, I managed to bake the fusion 360 model into a low poly model. I took it into substance painter and started texturing a little, but more importantly I finally got around to get to create the blueprint code for the retro computer in...
by ThatLittleSpider | Jun 25, 2017 | 3d Studio Max, Blog, Fusion 360, Substance Painter, Tutorial, Zbrush
Like I stated in my previous post, my thoughts on Fusion, I wanted to bake my retro computer from fusion to Substance Painter. So my friend tipped me of a nice trick to get a great mesh for baking trough Zbrush. First step is to exported a STL file from Fusion. Lets...
by ThatLittleSpider | Jun 13, 2017 | Blog, Fusion 360, Show Off
I have spent a couple of days trying out Fusion 360, and I have to say that I like using Fusion 360 for hard surface modelling. Sure there are some downsides at first, and you will get crazy annoyed that something that is so easy in 3d studio max, can be a real...