by ThatLittleSpider | Jul 1, 2017 | 3d Studio Max, Blog, Fusion 360, Show Off, Substance Painter, Unreal Engine 4
As I showed in the previous post, I managed to bake the fusion 360 model into a low poly model. I took it into substance painter and started texturing a little, but more importantly I finally got around to get to create the blueprint code for the retro computer in...
by ThatLittleSpider | Jun 25, 2017 | 3d Studio Max, Blog, Fusion 360, Substance Painter, Tutorial, Zbrush
Like I stated in my previous post, my thoughts on Fusion, I wanted to bake my retro computer from fusion to Substance Painter. So my friend tipped me of a nice trick to get a great mesh for baking trough Zbrush. First step is to exported a STL file from Fusion. Lets...
by ThatLittleSpider | May 16, 2017 | 3d Studio Max, Blog, Tutorial
It is amazing what you learn even after having used 3d studio max for so long. I don’t do a whole lot of animation, just simple ting. Mostly fade in, move to a location, fade out. I was working on an animation at work today and it turned out to be a little more...
by ThatLittleSpider | Apr 27, 2017 | 3d Studio Max, Blog, Tutorial
Yes, it is true. I like quad menu. I have made several different quad menus to speed up my workflow in max. Now I am not a fan of having a ton of hotkeys, I do however use the normal hotkeys in 3d studio max. Back in the day when I used Maya as my main 3d application...